OpenXR是由科納斯組織(Khronos Group)管理的一個工作組,旨在設計一個面向虛擬現實(VR)和擴增實境(AR)的標準。Khronos Group於2017年2月27日在GDC 2017期間宣布了OpenXR。[1][2][3][4]

OpenXR
開發者科納斯組織
類型虛擬現實(VR)和擴增實境(AR)API
網站www.khronos.org/openxr/

架構

該標準將分為兩個部分:

路線圖

截至2017年3月,Khronos Group暫定將於2018年中期發布實驗性的第一版API。[5]

參見

參考資料

  1. ^ Khronos Reveals API Updates & New Working Groups at GDC. Khronos Group. 2017-02-27 [2017-03-08]. (原始內容存檔於2017-03-08). The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR 
  2. ^ The OpenXR Working Group is Here!. Khronos Group. 2017-02-27 [2017-03-08]. (原始內容存檔於2017-03-08). The OpenXR standard comes in two parts. First, the Application Interface, which application developers and middleware providers write to, and which serves to define and combine common, cross-platform functionality(...)Next, the Device Layer allows VR/AR runtimes to interface with various devices 
  3. ^ Khronos Bolsters VR, AR, MR Markets With OpenXR Working Group, API Updates, More. Tom's Hardware. 2017-02-27 [2017-03-08]. 
  4. ^ GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR. UploadVR. 2017-02-27 [2017-03-09]. (原始內容存檔於2017-03-12). 
  5. ^ A Chat With Khronos President Neil Trevett About Vulkan, OpenXR, SPIR-V In 2017. Phoronix. 2017-03-08 [2017-03-09]. (原始內容存檔於2017-03-08). With regard to their OpenXR effort for an industry standard VR, we won't see the fruit of this work until next year. Currently, the tentative target appears to be for holiday 2018 but we may see some companies showing off efforts earlier in the calendar year 

外部連結