OpenXR是由科纳斯组织(Khronos Group)管理的一个工作组,旨在设计一个面向虚拟现实(VR)和擴增實境(AR)的标准。Khronos Group于2017年2月27日在GDC 2017期间宣布了OpenXR。[1][2][3][4]

OpenXR
開發者科纳斯组织
类型虚拟现实(VR)和擴增實境(AR)API
网站www.khronos.org/openxr/

架构

该标准将分为两个部分:

路线图

截至2017年3月,Khronos Group暂定将于2018年中期发布实验性的第一版API。[5]

参见

参考资料

  1. ^ Khronos Reveals API Updates & New Working Groups at GDC. Khronos Group. 2017-02-27 [2017-03-08]. (原始内容存档于2017-03-08). The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR 
  2. ^ The OpenXR Working Group is Here!. Khronos Group. 2017-02-27 [2017-03-08]. (原始内容存档于2017-03-08). The OpenXR standard comes in two parts. First, the Application Interface, which application developers and middleware providers write to, and which serves to define and combine common, cross-platform functionality(...)Next, the Device Layer allows VR/AR runtimes to interface with various devices 
  3. ^ Khronos Bolsters VR, AR, MR Markets With OpenXR Working Group, API Updates, More. Tom's Hardware. 2017-02-27 [2017-03-08]. 
  4. ^ GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR. UploadVR. 2017-02-27 [2017-03-09]. (原始内容存档于2017-03-12). 
  5. ^ A Chat With Khronos President Neil Trevett About Vulkan, OpenXR, SPIR-V In 2017. Phoronix. 2017-03-08 [2017-03-09]. (原始内容存档于2017-03-08). With regard to their OpenXR effort for an industry standard VR, we won't see the fruit of this work until next year. Currently, the tentative target appears to be for holiday 2018 but we may see some companies showing off efforts earlier in the calendar year 

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